Engine: Unreal Engine 4.26
Textures: Made with adobe Photoshop
Models: Made with Autodesk 3Ds MAX 2021
Animations/Rigging: Made with Autodesk 3dS Max 2021
Welcome to argomotion,
a third person exploration game set on a ruin planet filled with hazards and obstacles. You control the Argonautilus, an astronaut returning to his home planet finding it in ruin. navigate through the wreckage of your mothership as you dodge hostile drones and environmental hazards on your way to discover the truth of what happened to your home planet.

Special thanks to:
Jax Martin
Robert Currie
eric legault
Julien Bernier
UPDate 5.0 (08-24-21)
5.2 - lighting improvements
additional lighting added
fix in tone
5.2 - area 2 blocked out
area 2 blocked out
turret placement
prop placement
5.3 - Sentry turret unwrapped
turret unwrapped
base texture applied
UPDate 4.0 (08-20-21)
4.1 - sentry turret ai:
shooting functionally added...sort of
ai can aim at player and fire projectiles (again...sort of)
4.2 - sentry turret ai continued:
Sentry turret rotates towards the player when aiming
shooting functionally working, needs tweaks still (disabled here)
UPDate 3.0 (08-19-21)
3.1 - Space Skybox:
Skybox blueprint made
Space map imported
3.2 - main menu/credits:
main menu map created
working buttons: play, credits and exit
UPDate 2.0 (08-18-21)
2.1 - Geyser blueprint:
guizer modelled, unwrapped and textured
blueprint made for lighting and particle effects
2.1 - water volume:
Water volume made
player can swim through water (or sink)
post processing added to water for effect
UPDate 1.0 (08-17-21)
1.1 - sentry turret ai implemented:
sentry turret modelled
ai can detect and aim at player
1.2 - gravity core asset:
modelled, unwrapped and textured
1. 3 - first hazard area created:
electrical hazards damage the player
1.4 - Crash site terrian roughed out:
Landscape rough formed
key assets placed
landscape texture painted
collision added

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