kraken heads games
Student capstone project made for the game development program at algonquin college (2020 - 2021)
Made in unity - For educational use
+Designers:
Colt Harrison Morrell - Art contact - https://www.linkedin.com/in/colt-morrell/
Art Direction | character animations | concept art | 3d assets | 2d assets | UI and HUD | level design | textures | gDD | play testing
chase Hall - Design contact - https://www.linkedin.com/in/chase-hall-dev/
game design document | level design | 3D Environmental Assets | lighting | Animations | concept art | audio
level design | 3d assets | lighting | texturing | unwrapping | animations | audio | game design document
texturing | texture creation | unwrapping | 3d assets | animations | level design | Game design document

+Programmers:
Joshua Doherty - Communications contact - https://www.linkedin.com/in/joshua-b-doherty/
project management | programming | level manager | ui | player abilities | shader graphing | lighting | documentation
Dylan Clow - Programming contact - https://www.linkedin.com/in/dylan-clow/
documentation | programming | UI | QA | misc
thomas crooke - Build engineer - https://www.linkedin.com/in/thomas-crooke/
core gameplay mechanics | gameplay programming | Ui | camera | movement | AI | animation implementation | combat programming
Edimilson Ribeiro da Rocha Junior - https://www.linkedin.com/in/edimilsonrrjunior
input programming | gameplay programming | UI | AI | Audio | documentation | testing |
event programming | gameplay programming | player abilities |
The Forgotten Gale is a third-person, dark fantasy game in an undead land filled with rot and wandering souls. You play as The Specter, a reanimated corpse searching for it's stolen limbs to ensure itself a proper burial. Use a collection of spells and abilities to fight the enemies and overcome the obstacles in your path.
Screenshots - Beta
Screenshots - Alpha
Promotional art poses
Concept art
Boss concept - The bone collector v1
Landscape concept - crypt exit / outer fields / village entrance
early design concepts
release 4 gameplay - beta
post release 3 gameplay (alpha)
Release 3 Gameplay (alpha)
Release one gameplay (pre-alpha)
Prototype gameplay (Pre-Alpha)
Models

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