




Powered by the Unreal Engine, this game was made using industry standard tools including; 3DS Max for models and Adobe Substance Painter for texturing. The player character is an original design inspired by historic Japan. The player character was modeled in 3DS Max and his clothes were added using a skin modifier. A rig was created and attached the character model to make it ready for poses and animation. The AI Enemy character is programmed using Unreal's scripting system using an AI Brain and AI Controller to give the enemy an agro zone that will react to the player once it senses the player is nearby and can see the player with a clear line of site. Upon seeing the player, the enemy will charge the player and begin an attack animation when close enough.